![]() I don't remeber exactly but Darkfall or Mortal claimed to have a really high players' limit, but i'm not really sure. were bigger but i don't remember exactly.įor sandbox games there weren't a good rule, i remember Love that had a maximum of 150 registered players per server. Chinese games, overall those from PerfectWorld Inc. ![]() ![]() Korean f2p games had usually a lower average player cap, ranging usually from 1000 to 2500. Population - amount of unique players that meet any of the two conditions: - has a level 70 character and killed something in Vault Of The Incarnates Heroic Mode. There were exceptions but most of them used the same approach as WoW. The average Theme Park mainstream mmo had the same numbers of WoW, ranging from 2500 to 5000-6000 players. While it did have a wide array of battleground titles that reappeared later in Cataclysm, the one. The biggest server ever was Eve's online server, that used a distributed approach and could afford a peak of 50k concurrent users. The classic game Classic World of Warcraft wasnt known for an abundance of PVE-related titles. Probably new games have different limits due to more powerful servers.įor what i know, the smallest WoW server had a cap of 4000 players while the biggest were around 7000-8000. I've worked as Mmo journalist and analyst for a few years but i'm not active anymore, so whatever i'm gonna say is outdated by at least 2 years. Date is when the realm was first brought online. ![]()
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